Other Five-In-A-Row Games are not supported by X & O
Ninuki-Renju
Pente is similar to a game that in Japan has
the name "Ninuki-Renju" or "Chosen (Korean) Gomoku".
The game also called Go-Moku Narabe.
This game has the same rules as Pente
(except from
the opening rule which probably has not been used). However in
Ninuki-Renju some other additional rules are used. The game of
Ninuki-Renju had its own organization Ninuki Renju Sha in Japan
1923-1940. The additional rules of Ninuki-Renju are:
H. The first to form a "perfect 5" or
capture five pairs is the winner.
I. Black starts as in Renju. If a five is made
and after that White takes a capture and destroys the five there
is no win. This is called an "unperfected 5". However
the destroying of the unperfected five must be made with the move
immediately following the five.
J. The first player (or sometimes both players)
is not allowed to form a double-three, unless it is necessary to
do so when destroying an "unperfected 5".
K. An overline (six or more stones
in a row) does not win and remains neutral (the same rule as e
above).
L. A rare case occurs when a fifth capture
gives the opponent a five. This occurs when one stone is captured
away from a 6-in-a-row, thus leaving 5. In this case, the game is
draw.
Anti-renju
This game was introduced by Sergey Zanchenko
from Moscow. In this game you can use only the
basic rules 1-2
with the
following additional rule: An open four, i.e. a four which is not
stopped by the opponent in either end is forbidden. It means that
a three is not so dangerous as usual. The first time you play you
will find it difficult ever to win. It is possible also to play
Anti-Pente i.e. forbidden open four in combination with usual
Pente rules.
If in Anti-Pente the fifth capture gives yourself an
open four the game is draw.
Pente for points
After each game is over the points are counted and scored as
follows:
The winner of the game receives five point if he won
by five -in-a-row. Winning by achieving five captures
does not earn the points.
Each player receives one point for each capture
Each player receives one point for each four-in-a-row he has
still remaining on the board.