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Notation

The notation is method of recording the moves of a game.

The application use notations what can be applied for current game.

For some games (as chess, shogi) the application supports only one notation.
For some games (as five-to-row games, go) the application supports two systems of notation. For these games you can change notation:

  • Select submenu "Settings"
  • Click on topic "Notation"

Notation as h7

Each move of the game is recorded by simply recording its distance from left-upper corner of the board using letter for columns and numbers for row.
abcdef
1    |
2    |
3....|(e3)
4
5

Examples
  • a1 Left-upper corner
  • h8 The center of the board with size 15*15

Notation as u1l1

The center intersection is used a reference point on the board. Each move of the game is recorded by simply recording its distance from center, using the directional symbols R for right, L for left, D for Down and U for Up.

For example L2D2 means left two and down two.

If a stone played on an axis line, meaning that one of its coordinate is zero, then the zero coordinate is simply left off.

For example, R3 would be the point three points to the right of center, but zero points up or down.

The move onto center is written as 0.

Special symbols

Both (h7 and u1l1) notations use:
  • * to indicate move with capture
  • # to indicate move with block
  • @ to indicate move with atomic bomb
  • - to indicate that a player forfeits the move

Checkers Notation

In checkers all cells are idenfified by one number
. 1 . 2 . 3 . 4
5 . 6 . 7 . 8 .
. 9 . 10. 11. 12
13. 14. 15. 16.
. 17. 18. 19. 20
21. 22. 23. 24.
. 25. 26. 27. 28
29. 30. 31. 32.